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After the SteamPipe update in 2013, Half-Life: Source now installs in Half-Life 2 directory. However, a Hammer configuration does not ship, nor does an FGD file. Half-Life Source.fgd is required for this process.
Note: Most of this process is the same for Half-Life Deathmatch: Source , although paths will be different.
Launch Hammer. Hammer will be installed with Half-Life 2, and can be found at common\Half-Life 2\bin\hammer.exe . Click on Tools, Options. to open the configuration window. Go to the tab labeled Game Configurations.
Hammer allows you to setup multiple configurations, so if you want to make maps for more than one game, you can make maps for each on the same editor. This section allows you to add, remove, or edit different configurations.
Click Edit (the wide one at the top, not the smaller one below), Add, and name your configuration whatever you want. Click OK, Close.
Copy the text from Half-Life Source.fgd into a Notepad document, save it as halflifesource.fgd in common\Half-Life 2\bin .
Click Add. Select the file at common\Half-Life 2\bin . You can select and use extra FGDs, but anything in them not coded to work in Half-Life: Source will not work. For example: HL2 entities.
Note: ALL filepaths you enter for configurations need to be absolute, meaning they start with the drive letter Steam is installed on and include the full path to the folder or file.
The Texture Format option should now say Materials (Half-Life 2) and the Map Type option should now say Half-Life 2. These should be the only options listed for either.
By default, Hammer automatically selects ai_ally_manager from the entity list when using the Entity Tool, because it is alphabetically first. You can change the default to any valid point entity you want. info_player_start is recommended.
By default, Hammer to automatically select color_correction_volume from the entity list when you tie a brush to an entity, because it is alphabetically first. You can change the default to any valid brush entity you want. func_detail is recommended.
Set this to tools\toolsskybox . An alternative is BLACK .
This is the folder containing hl2.exe. Select the folder common\Half-Life 2 .
This is the folder holding game-specific files, such as models, animations, textures, etc. For Half-Life: Source, this is at common\Half-Life 2\hl1 .
This is where Hammer will save all files related to your map every time you compile. The engine looks in common\Half-Life 2\[your game folder]\maps for maps, however, Hammer will generate quite a few files related to your map when saving or compiling, so you may find it preferable to have a separate folder to contain them all (usually named mapsrc ). Compiled map files can be stored in another folder, which we will get to configuring near the end.
Now go to the tab labeled Build Programs. These are the programs that process your level geometry, determine where to optimize for visibility, and add lighting to your map. Many mappers use fan made modifications of the original tools developed for Source containing many fixes and improvements. If you use those tools, you will have to give filepaths for those instead of the ones talked about below.
A .exe file to open when the map finishes compiling. Unless you have some non-gaming purpose for Hammer, this should probably be common\Half-Life 2\hl2.exe .
BSP generates visleafs. This is at common\Half-Life 2\bin\vbsp.exe .
VIS determines what is visible from within each visleaf, which is used to save RAM for computers. This is at common\Half-Life 2\bin\vvis.exe .
RAD adds unchanging and toggleable lighting into your map, so it won’t look so flat and boring. Dynamic lighting, like the HEV flashlight, is done directly in the game. This is at common\Half-Life 2\bin\vrad.exe .
This is where the game usually looks for maps. This should be common\Half-Life 2\hl1\maps .
Эта подстраница используется на странице Hammer Manual Configuration для отображения содержимого на русский (Russian).
Если вы внесли изменения в языковую подстраницу, не забудьте очистить основную страницу, нажав на кнопку справа. В противном случае её содержимое не обновится.
При первом запуске, Hammer не настраивается автоматически после установки Source SDK. Вы можете выполнить следующие шаги, чтобы настроить его вручную. Если вы уже пытались настраивать его, настоятельно рекомендуем вам сперва попытаться исправить конфигурацию, следуя инструкция описанным в статье Сбрасывание Source SDK Game Configuration.
Предупреждение: В большинстве случаев, Hammer настроит себя и вам не потребуется выполнять эту процедуру. Если у вас есть проблемы, это намного проще, чем Сбрасывание Source SDK Game Configuration. Однако, это приведет к удалению всех настроек для ваших модов
C:\Program Files\Valve\Steam\SteamApps\username\counter-strike source\cstrike
C:\Program Files\Valve\Steam\SteamApps\username\half-life 2\hl2
C:\Program Files\Valve\Steam\SteamApps\username\half-life 2 deathmatch\hl2mp Опять же, где username — ваш логин в Steam.
$SteamDir\steamapps\SourceMods\MODDIRMODDIR это название игровой директории вашего мода.
C:\Program Files\Valve\Steam\SteamApps\username\sourcesdk_content\cstrike\mapsrc
C:\Program Files\Valve\Steam\SteamApps\username\sourcesdk_content\hl2\mapsrc
C:\Program Files\Valve\Steam\SteamApps\username\ sourcesdk_content\hl2mp\mapsrc
Это директория в которой вы работаете
$SteamUserDir\counter-strike source\hl2.exe
$SteamUserDir\half-life 2\hl2.exe
$SteamUserDir\half-life 2 deathmatch\hl2.exe
$SteamUserDir\counter-strike source\cstrike\maps
$SteamUserDir\half-life 2\hl2\maps
$SteamUserDir\half-life 2 deathmatch\hl2mp\maps
$SteamDir\steamapps\SourceMods\MODDIR\maps MODDIR это название игровой директории вашего мода.